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ThreadNet-Web/src/RoomNotifs.ts
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/*
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Copyright 2024 New Vector Ltd.
Copyright 2016-2019 , 2023 The Matrix.org Foundation C.I.C.
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SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
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import { PushProcessor } from "matrix-js-sdk/src/pushprocessor";
import {
NotificationCountType,
ConditionKind,
PushRuleActionName,
PushRuleKind,
TweakName,
} from "matrix-js-sdk/src/matrix";
import type { IPushRule, Room, MatrixClient } from "matrix-js-sdk/src/matrix";
import { NotificationLevel } from "./stores/notifications/NotificationLevel";
import { getUnsentMessages } from "./components/structures/RoomStatusBar";
import { doesRoomHaveUnreadMessages, doesRoomOrThreadHaveUnreadMessages } from "./Unread";
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import { EffectiveMembership, getEffectiveMembership, isKnockDenied } from "./utils/membership";
import SettingsStore from "./settings/SettingsStore";
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import { getMarkedUnreadState } from "./utils/notifications";
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export enum RoomNotifState {
AllMessagesLoud = "all_messages_loud",
AllMessages = "all_messages",
MentionsOnly = "mentions_only",
Mute = "mute",
}
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export function getRoomNotifsState(client: MatrixClient, roomId: string): RoomNotifState | null {
if (client.isGuest()) return RoomNotifState.AllMessages;
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// look through the override rules for a rule affecting this room:
// if one exists, it will take precedence.
const muteRule = findOverrideMuteRule(client, roomId);
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if (muteRule) {
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return RoomNotifState.Mute;
}
// for everything else, look at the room rule.
let roomRule: IPushRule | undefined;
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try {
roomRule = client.getRoomPushRule("global", roomId);
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} catch {
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// Possible that the client doesn't have pushRules yet. If so, it
// hasn't started either, so indicate that this room is not notifying.
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return null;
}
// XXX: We have to assume the default is to notify for all messages
// (in particular this will be 'wrong' for one to one rooms because
// they will notify loudly for all messages)
if (!roomRule?.enabled) return RoomNotifState.AllMessages;
// a mute at the room level will still allow mentions
// to notify
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if (isMuteRule(roomRule)) return RoomNotifState.MentionsOnly;
const actionsObject = PushProcessor.actionListToActionsObject(roomRule.actions);
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if (actionsObject.tweaks.sound) return RoomNotifState.AllMessagesLoud;
return null;
}
export function setRoomNotifsState(client: MatrixClient, roomId: string, newState: RoomNotifState): Promise<void> {
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if (newState === RoomNotifState.Mute) {
return setRoomNotifsStateMuted(client, roomId);
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} else {
return setRoomNotifsStateUnmuted(client, roomId, newState);
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}
}
export function getUnreadNotificationCount(
room: Room,
type: NotificationCountType,
includeThreads: boolean,
threadId?: string,
): number {
const getCountShownForRoom = (r: Room, type: NotificationCountType): number => {
return includeThreads ? r.getUnreadNotificationCount(type) : r.getRoomUnreadNotificationCount(type);
};
let notificationCount = !!threadId
? room.getThreadUnreadNotificationCount(threadId, type)
: getCountShownForRoom(room, type);
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// Check notification counts in the old room just in case there's some lost
// there. We only go one level down to avoid performance issues, and theory
// is that 1st generation rooms will have already been read by the 3rd generation.
const msc3946ProcessDynamicPredecessor = SettingsStore.getValue("feature_dynamic_room_predecessors");
const predecessor = room.findPredecessor(msc3946ProcessDynamicPredecessor);
// Exclude threadId, as the same thread can't continue over a room upgrade
if (!threadId && predecessor?.roomId) {
const oldRoomId = predecessor.roomId;
const oldRoom = room.client.getRoom(oldRoomId);
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if (oldRoom) {
// We only ever care if there's highlights in the old room. No point in
// notifying the user for unread messages because they would have extreme
// difficulty changing their notification preferences away from "All Messages"
// and "Noisy".
notificationCount += getCountShownForRoom(oldRoom, NotificationCountType.Highlight);
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}
}
return notificationCount;
}
function setRoomNotifsStateMuted(cli: MatrixClient, roomId: string): Promise<any> {
const promises: Promise<unknown>[] = [];
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// delete the room rule
const roomRule = cli.getRoomPushRule("global", roomId);
if (roomRule) {
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promises.push(cli.deletePushRule("global", PushRuleKind.RoomSpecific, roomRule.rule_id));
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}
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// add/replace an override rule to squelch everything in this room
// NB. We use the room ID as the name of this rule too, although this
// is an override rule, not a room rule: it still pertains to this room
// though, so using the room ID as the rule ID is logical and prevents
// duplicate copies of the rule.
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promises.push(
cli.addPushRule("global", PushRuleKind.Override, roomId, {
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conditions: [
{
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kind: ConditionKind.EventMatch,
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key: "room_id",
pattern: roomId,
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},
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],
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actions: [PushRuleActionName.DontNotify],
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}),
);
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return Promise.all(promises);
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}
function setRoomNotifsStateUnmuted(cli: MatrixClient, roomId: string, newState: RoomNotifState): Promise<any> {
const promises: Promise<unknown>[] = [];
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const overrideMuteRule = findOverrideMuteRule(cli, roomId);
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if (overrideMuteRule) {
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promises.push(cli.deletePushRule("global", PushRuleKind.Override, overrideMuteRule.rule_id));
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}
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if (newState === RoomNotifState.AllMessages) {
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const roomRule = cli.getRoomPushRule("global", roomId);
if (roomRule) {
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promises.push(cli.deletePushRule("global", PushRuleKind.RoomSpecific, roomRule.rule_id));
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}
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} else if (newState === RoomNotifState.MentionsOnly) {
promises.push(
cli.addPushRule("global", PushRuleKind.RoomSpecific, roomId, {
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actions: [PushRuleActionName.DontNotify],
}),
);
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} else if (newState === RoomNotifState.AllMessagesLoud) {
promises.push(
cli.addPushRule("global", PushRuleKind.RoomSpecific, roomId, {
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actions: [
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PushRuleActionName.Notify,
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{
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set_tweak: TweakName.Sound,
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value: "default",
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},
],
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}),
);
}
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return Promise.all(promises);
}
function findOverrideMuteRule(cli: MatrixClient | undefined, roomId: string): IPushRule | null {
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if (!cli?.pushRules?.global?.override) {
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return null;
}
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for (const rule of cli.pushRules.global.override) {
if (rule.enabled && isRuleRoomMuteRuleForRoomId(roomId, rule)) {
return rule;
}
}
return null;
}
/**
* Checks if a given rule is a room mute rule as implemented by EW
* - matches every event in one room (one condition that is an event match on roomId)
* - silences notifications (one action that is `DontNotify`)
* @param rule - push rule
* @returns {boolean} - true when rule mutes a room
*/
export function isRuleMaybeRoomMuteRule(rule: IPushRule): boolean {
return (
// matches every event in one room
rule.conditions?.length === 1 &&
rule.conditions[0].kind === ConditionKind.EventMatch &&
rule.conditions[0].key === "room_id" &&
// silences notifications
isMuteRule(rule)
);
}
/**
* Checks if a given rule is a room mute rule as implemented by EW
* @param roomId - id of room to match
* @param rule - push rule
* @returns {boolean} true when rule mutes the given room
*/
function isRuleRoomMuteRuleForRoomId(roomId: string, rule: IPushRule): boolean {
if (!isRuleMaybeRoomMuteRule(rule)) {
return false;
}
// isRuleMaybeRoomMuteRule checks this condition exists
const cond = rule.conditions![0]!;
return cond.pattern === roomId;
}
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function isMuteRule(rule: IPushRule): boolean {
// DontNotify is equivalent to the empty actions array
return (
rule.actions.length === 0 || (rule.actions.length === 1 && rule.actions[0] === PushRuleActionName.DontNotify)
);
}
/**
* Returns an object giving information about the unread state of a room or thread
* @param room The room to query, or the room the thread is in
* @param threadId The thread to check the unread state of, or undefined to query the main thread
* @param includeThreads If threadId is undefined, true to include threads other than the main thread, or
* false to exclude them. Ignored if threadId is specified.
* @returns
*/
export function determineUnreadState(
room?: Room,
threadId?: string,
includeThreads?: boolean,
): { level: NotificationLevel; symbol: string | null; count: number } {
if (!room) {
return { symbol: null, count: 0, level: NotificationLevel.None };
}
if (getUnsentMessages(room, threadId).length > 0) {
return { symbol: "!", count: 1, level: NotificationLevel.Unsent };
}
if (getEffectiveMembership(room.getMyMembership()) === EffectiveMembership.Invite) {
return { symbol: "!", count: 1, level: NotificationLevel.Highlight };
}
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if (SettingsStore.getValue("feature_ask_to_join") && isKnockDenied(room)) {
return { symbol: "!", count: 1, level: NotificationLevel.Highlight };
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}
if (getRoomNotifsState(room.client, room.roomId) === RoomNotifState.Mute) {
return { symbol: null, count: 0, level: NotificationLevel.None };
}
const redNotifs = getUnreadNotificationCount(
room,
NotificationCountType.Highlight,
includeThreads ?? false,
threadId,
);
const greyNotifs = getUnreadNotificationCount(room, NotificationCountType.Total, includeThreads ?? false, threadId);
const trueCount = greyNotifs || redNotifs;
if (redNotifs > 0) {
return { symbol: null, count: trueCount, level: NotificationLevel.Highlight };
}
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const markedUnreadState = getMarkedUnreadState(room);
if (greyNotifs > 0 || markedUnreadState) {
return { symbol: null, count: trueCount, level: NotificationLevel.Notification };
}
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// We don't have any notified messages, but we might have unread messages. Let's find out.
let hasUnread = false;
if (threadId) {
const thread = room.getThread(threadId);
if (thread) {
hasUnread = doesRoomOrThreadHaveUnreadMessages(thread);
}
// If the thread does not exist, assume it contains no unreads
} else {
hasUnread = doesRoomHaveUnreadMessages(room, includeThreads ?? false);
}
return {
symbol: null,
count: trueCount,
level: hasUnread ? NotificationLevel.Activity : NotificationLevel.None,
};
}