Tweak new user menu design (#33444)
* Tweak new user menu design * Update screenshots * More screenshots * Add story with no avatar * add story to test * Expand the menu so it actually shows what it's supposed to show * Use the open parameter which is the param to open the menu * snapshot * Add test for normal open menu version * Move menu to the right of the avatar and make it appear on top of the display name * Fix user menu layout * screenshots * snapshot * screenshots * more screenshots * Shift toasts to the left slightly So they completely cover the display name of the user menu when it's expanded. Also down slightly so they're level with the user menu. * Tweak toast border radius & position to match & sit on top of the user menu * Close toasts in cider tests * Only close the toast if it's actually there * Fix some toasts to be dismissed & update screenshots more to come though * Make closeKeyStorageToast actually optional * Fix some more toasts & races * Screenshots again again (again) * More screenshots * Convert to rejectToast * Fix toast rejectors to not wait and update screenshots * Apparently 1ms is not long enough
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@@ -6,6 +6,8 @@ SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Com
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Please see LICENSE files in the repository root for full details.
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*/
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import { rejectToastIfExists } from "@element-hq/element-web-playwright-common";
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import { test, expect } from "../../element-web-test";
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import { isDendrite } from "../../plugins/homeserver/dendrite";
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@@ -46,6 +48,8 @@ test.describe("Mark as Unread", () => {
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// navigate away from the room again
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await page.goto("/#/room/" + dummyRoomId);
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await rejectToastIfExists(page, "Verify this device");
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const roomTile = page.getByLabel(TEST_ROOM_NAME);
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await roomTile.click({ button: "right" });
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await page.getByRole("menuitem", { name: "Mark as unread" }).click();
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