Globally replace all console.logs via codemod (#6827)
This commit replaces all the `console.log` to `logger.log` via an automated script. Related: vector-im/element-web#18425
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@@ -23,6 +23,8 @@ import { PlaybackClock } from "./PlaybackClock";
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import { createAudioContext, decodeOgg } from "./compat";
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import { clamp } from "../utils/numbers";
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import { logger } from "matrix-js-sdk/src/logger";
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export enum PlaybackState {
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Decoding = "decoding",
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Stopped = "stopped", // no progress on timeline
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@@ -139,7 +141,7 @@ export class Playback extends EventEmitter implements IDestroyable {
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// audio buffer in memory, as that can balloon to far greater than the input buffer's
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// byte length.
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if (this.buf.byteLength > 5 * 1024 * 1024) { // 5mb
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console.log("Audio file too large: processing through <audio /> element");
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logger.log("Audio file too large: processing through <audio /> element");
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this.element = document.createElement("AUDIO") as HTMLAudioElement;
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const prom = new Promise((resolve, reject) => {
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this.element.onloadeddata = () => resolve(null);
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+3
-1
@@ -21,6 +21,8 @@ import decoderWasmPath from 'opus-recorder/dist/decoderWorker.min.wasm';
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import wavEncoderPath from 'opus-recorder/dist/waveWorker.min.js';
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import decoderPath from 'opus-recorder/dist/decoderWorker.min.js';
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import { logger } from "matrix-js-sdk/src/logger";
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export function createAudioContext(opts?: AudioContextOptions): AudioContext {
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if (window.AudioContext) {
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return new AudioContext(opts);
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@@ -38,7 +40,7 @@ export function decodeOgg(audioBuffer: ArrayBuffer): Promise<ArrayBuffer> {
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// Condensed version of decoder example, using a promise:
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// https://github.com/chris-rudmin/opus-recorder/blob/master/example/decoder.html
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return new Promise((resolve) => { // no reject because the workers don't seem to have a fail path
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console.log("Decoder WASM path: " + decoderWasmPath); // so we use the variable (avoid tree shake)
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logger.log("Decoder WASM path: " + decoderWasmPath); // so we use the variable (avoid tree shake)
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const typedArray = new Uint8Array(audioBuffer);
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const decoderWorker = new Worker(decoderPath);
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const wavWorker = new Worker(wavEncoderPath);
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