Convert hak to TypeScript (#289)
* Convert hak to TypeScript * Fix linter & remove stray log line * Fix more linting errors In one case by switching to import() and hence esnext * Return type for getNodeModuleBin Co-authored-by: Michael Telatynski <7t3chguy@gmail.com> * More types Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
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Michael Telatynski
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// We borrow Rust's target naming scheme as a way of expressing all target
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// details in a single string.
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// See https://doc.rust-lang.org/rustc/platform-support.html.
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export type TargetId =
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'aarch64-apple-darwin' |
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'x86_64-apple-darwin' |
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'universal-apple-darwin' |
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'i686-pc-windows-msvc' |
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'x86_64-pc-windows-msvc' |
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'x86_64-unknown-linux-gnu';
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// Values are expected to match those used in `process.platform`.
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export type Platform = 'darwin' | 'linux' | 'win32';
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// Values are expected to match those used in `process.arch`.
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export type Arch = 'arm64' | 'ia32' | 'x64' | 'universal';
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// Values are expected to match those used by Visual Studio's `vcvarsall.bat`.
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// See https://docs.microsoft.com/cpp/build/building-on-the-command-line?view=msvc-160#vcvarsall-syntax
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export type VcVarsArch = 'amd64' | 'arm64' | 'x86';
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export type Target = {
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id: TargetId;
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platform: Platform;
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arch: Arch;
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};
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export type WindowsTarget = Target & {
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platform: 'win32';
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vcVarsArch: VcVarsArch;
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};
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export type UniversalTarget = Target & {
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arch: 'universal';
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subtargets: Target[];
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};
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const aarch64AppleDarwin: Target = {
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id: 'aarch64-apple-darwin',
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platform: 'darwin',
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arch: 'arm64',
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};
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const x8664AppleDarwin: Target = {
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id: 'x86_64-apple-darwin',
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platform: 'darwin',
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arch: 'x64',
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};
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const universalAppleDarwin: UniversalTarget = {
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id: 'universal-apple-darwin',
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platform: 'darwin',
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arch: 'universal',
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subtargets: [
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aarch64AppleDarwin,
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x8664AppleDarwin,
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],
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};
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const i686PcWindowsMsvc: WindowsTarget = {
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id: 'i686-pc-windows-msvc',
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platform: 'win32',
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arch: 'ia32',
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vcVarsArch: 'x86',
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};
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const x8664PcWindowsMsvc: WindowsTarget = {
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id: 'x86_64-pc-windows-msvc',
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platform: 'win32',
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arch: 'x64',
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vcVarsArch: 'amd64',
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};
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const x8664UnknownLinuxGnu: Target = {
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id: 'x86_64-unknown-linux-gnu',
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platform: 'linux',
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arch: 'x64',
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};
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export const TARGETS: Record<TargetId, Target> = {
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'aarch64-apple-darwin': aarch64AppleDarwin,
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'x86_64-apple-darwin': x8664AppleDarwin,
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'universal-apple-darwin': universalAppleDarwin,
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'i686-pc-windows-msvc': i686PcWindowsMsvc,
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'x86_64-pc-windows-msvc': x8664PcWindowsMsvc,
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'x86_64-unknown-linux-gnu': x8664UnknownLinuxGnu,
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};
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// The set of targets we build by default, sorted by increasing complexity so
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// that we fail fast when the native host target fails.
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export const ENABLED_TARGETS: Target[] = [
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TARGETS['universal-apple-darwin'],
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TARGETS['x86_64-unknown-linux-gnu'],
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TARGETS['x86_64-pc-windows-msvc'],
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];
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export function getHost(): Target {
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return Object.values(TARGETS).find(target => (
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target.platform === process.platform &&
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target.arch === process.arch
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));
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}
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export function isHostId(id: TargetId): boolean {
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return getHost()?.id === id;
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}
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export function isHost(target: Target): boolean {
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return getHost()?.id === target.id;
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}
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