Phase 2 : Refactor TextualBody to MVVM and remove legacy component (#33165)
* Refactor TextualBody to MVVM and remove legacy component * Update snapshot + fix eslint warning * update css to fix playwright tests failure * return i18n into the MVVM * Update snapshots * Update tests to reflect the css changes * Update snapshot * Update css to correct letter-spacing * Update css to fix playwright issues. * Preserve inline emote sender rendering in TextualBodyView * Update snapshot to reflect html change * Update back to span instead of button, the default button css fails tests * Extract TextualBodyFactory from MBodyFactory * Update snapshot * Update HTML snapshot to pass tests * Update Snapshots * Added several tests for coverage * Remove double checks, merge function already checks. * Remove unessecery comment * revert to button * Update snapshots because of the revert * added Math.min() to simplify ternary expressions. * Update playwright screenshots for accessibility * Update playwright screenshots * Update css to fix playwright fail * Update screenshot + snapshots * Add comments to props
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@@ -64,7 +64,7 @@ exports[`<PinnedEventTile /> should render pinned event 1`] = `
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</button>
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</div>
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<div
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class="mx_MTextBody mx_EventTile_content"
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class="mx_MTextBody mx_EventTile_content _root_1hgc7_8 _text_1hgc7_13"
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id="_r_0_"
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>
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<div
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@@ -143,7 +143,7 @@ exports[`<PinnedEventTile /> should render pinned event with thread info 1`] = `
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</button>
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</div>
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<div
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class="mx_MTextBody mx_EventTile_content"
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class="mx_MTextBody mx_EventTile_content _root_1hgc7_8 _text_1hgc7_13"
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id="_r_9_"
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>
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<div
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