Fix a couple state bugs.
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@@ -25,29 +25,15 @@ var dis = require("../../dispatcher");
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var CallHandler = require("../../CallHandler");
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module.exports = {
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componentDidMount: function() {
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this.dispatcherRef = dis.register(this.onAction);
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this.setState({
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callState: "NO_CALL"
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});
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},
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componentWillUnmount: function() {
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dis.unregister(this.dispatcherRef);
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},
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onAction: function(payload) {
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// if we were given a room_id to track, don't handle anything else.
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if (payload.room_id && this.props.room &&
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this.props.room.roomId !== payload.room_id) {
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_setCallState: function(call) {
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if (!call) {
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this.setState({
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callState: "NO_CALL"
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});
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return;
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}
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if (payload.action !== 'call_state') {
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return;
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}
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var call = CallHandler.getCall(payload.room_id);
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var callState = 'NO_CALL';
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if (call && call.state !== 'ended') {
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if (call.state !== 'ended') {
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if (call.state === 'connected') {
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callState = "IN_CALL";
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}
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@@ -66,6 +52,32 @@ module.exports = {
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});
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},
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componentDidMount: function() {
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this.dispatcherRef = dis.register(this.onAction);
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var call;
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if (this.props.room) {
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call = CallHandler.getCall(this.props.room.roomId);
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}
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this._setCallState(call);
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},
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componentWillUnmount: function() {
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dis.unregister(this.dispatcherRef);
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},
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onAction: function(payload) {
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// if we were given a room_id to track, don't handle anything else.
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if (payload.room_id && this.props.room &&
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this.props.room.roomId !== payload.room_id) {
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return;
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}
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if (payload.action !== 'call_state') {
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return;
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}
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var call = CallHandler.getCall(payload.room_id);
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this._setCallState(call);
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},
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onVideoClick: function() {
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dis.dispatch({
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action: 'place_call',
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