Remove unreferenced images
Now that images flow through a build step, it's easy to spot which ones aren't actually used. To determine this, I built Riot with the hash in file names disabled, and then used a directory compare tool to look for all images in the SDK that did not make it into the Riot build. Fixes https://github.com/vector-im/riot-web/issues/8158
This commit is contained in:
@@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
width="512px" height="512px" viewBox="0 0 512 512" xml:space="preserve">
|
||||
<g>
|
||||
<rect fill="#000000" x="167.664" y="69.108" transform="matrix(-0.7071 -0.7071 0.7071 -0.7071 219.262 633.2606)" width="146.238" height="404.224"/>
|
||||
<path fill="#000000" d="M502.05,64.887L447.116,9.952c-13.386-13.385-36.032-12.44-50.585,2.113l-51.609,51.61L448.328,167.08l51.609-51.608
|
||||
C514.486,100.918,515.434,78.271,502.05,64.887z"/>
|
||||
<polygon fill="#000000" points="36.56,378.704 0,512 133.283,475.439"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 780 B |
Reference in New Issue
Block a user