Implement call hold
Currently just by adding /holdcall and /unholdcall slash commands The only place the hold status of the call is currently represented is when the call is a voice call and you're viewing a different room: it's not wired up when you're viewing the room because that currently uses the room status bar which it won't do with the new UI. Also convert VideoFeed to typescript, and remove videoview because it essentially just managed the fullscreen functionality, but we'll want and 'on hold' representation (and probably chrome for hagnup etc) in the fullscreen UI too, so let's just make CallView the thing that gets fullscreened.
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Vendored
+14
@@ -65,6 +65,13 @@ declare global {
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interface Document {
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// https://developer.mozilla.org/en-US/docs/Web/API/Document/hasStorageAccess
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hasStorageAccess?: () => Promise<boolean>;
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// Safari & IE11 only have this prefixed: we used prefixed versions
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// previously so let's continue to support them for now
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webkitExitFullscreen(): Promise<void>;
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msExitFullscreen(): Promise<void>;
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readonly webkitFullscreenElement: Element | null;
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readonly msFullscreenElement: Element | null;
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}
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interface Navigator {
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@@ -94,4 +101,11 @@ declare global {
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interface HTMLAudioElement {
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type?: string;
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}
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interface Element {
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// Safari & IE11 only have this prefixed: we used prefixed versions
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// previously so let's continue to support them for now
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webkitRequestFullScreen(options?: FullscreenOptions): Promise<void>;
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msRequestFullscreen(options?: FullscreenOptions): Promise<void>;
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}
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}
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