* Fix Notifier import cycle
* Fix tests
* Delint
* Iterate
* Handle SDKContextClass `client` initialisation internally
Rather than via MatrixChat - this is predominantly for Lifecycle tests as they don't use a MatrixChat and it doesn't make much sense for this component to own this state.
* Fix tests
* Iterate
* Improve coverage
* Improve coverage
* Fix bad merge
* Iterate
After waking from sleep (notably macOS Sequoia), the whole sync backlog is delivered in one
batch, so every backlogged notifying event calls playAudioNotification near-simultaneously
and the identical audio buffers superimpose into a single loud "stacked" sound.
Throttle audible plays to at most one per distinct resolved sound within
NOTIFICATION_SOUND_THROTTLE_MS, keyed on the sound so two genuinely different sounds arriving
within the window each still play. The throttle runs only after the existing silencing gate,
so it suppresses redundant audible plays without affecting the gating logic.
* Separate out SDKContext
...from SDKContextClass, as the comments hopefully explain.
Also make the captitalisation consistent.
* Adding the new file usually helps too
* Fix import
* More comment
* Update the various imports of SDKContextClass
* Also fix case of TestSDKContext
* Update the mock
mkdir apps/web/scripts
mv scripts/{cleanup.sh,ci_package.sh,copy-res.ts,deploy.py,package.sh} apps/web/scripts
And a couple of gitignore tweaks
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>