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ThreadNet-Web/apps/web/src/hooks/useUnreadNotifications.ts
T
sorB 3da363517f
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feat: show call participants in room list (Discord-style)
2026-05-10 14:25:35 +02:00

61 lines
2.1 KiB
TypeScript

/*
Copyright 2024 New Vector Ltd.
Copyright 2022, 2023 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import { RoomEvent } from "matrix-js-sdk/src/matrix";
import { useCallback, useEffect, useState } from "react";
import type { NotificationCount, Room } from "matrix-js-sdk/src/matrix";
import { determineUnreadState } from "../RoomNotifs";
import { NotificationLevel } from "../stores/notifications/NotificationLevel";
import { useEventEmitter } from "./useEventEmitter";
export const useUnreadNotifications = (
room?: Room,
threadId?: string,
): {
symbol: string | null;
count: number;
level: NotificationLevel;
} => {
const [symbol, setSymbol] = useState<string | null>(null);
const [count, setCount] = useState<number>(0);
const [level, setLevel] = useState<NotificationLevel>(NotificationLevel.None);
useEventEmitter(
room,
RoomEvent.UnreadNotifications,
(unreadNotifications: NotificationCount, evtThreadId?: string) => {
// Discarding all events not related to the thread if one has been setup
if (threadId && threadId !== evtThreadId) return;
updateNotificationState();
},
);
useEventEmitter(room, RoomEvent.Receipt, () => updateNotificationState());
useEventEmitter(room, RoomEvent.Timeline, () => updateNotificationState());
useEventEmitter(room, RoomEvent.Redaction, () => updateNotificationState());
useEventEmitter(room, RoomEvent.LocalEchoUpdated, () => updateNotificationState());
useEventEmitter(room, RoomEvent.MyMembership, () => updateNotificationState());
const updateNotificationState = useCallback(() => {
const { symbol, count, level } = determineUnreadState(room, threadId, false);
setSymbol(symbol);
setCount(count);
setLevel(level);
}, [room, threadId]);
useEffect(() => {
updateNotificationState();
}, [updateNotificationState]);
return {
symbol,
count,
level,
};
};