* refactor(room-list): migrate SpaceStore off the legacy room list store SpaceStore.setActiveRoomInSpace iterated the legacy RoomListStore's `orderedLists` in `TAG_ORDER`; switch it to the space-aware RoomListStoreV3.getSortedRoomsInActiveSpace() accessor. This drops the last non-UI dependency on the legacy store and on `TAG_ORDER` (exported from LegacyRoomList, deleted next). * feat(room-list)!: remove the legacy room list UI Delete the old sublist-based room list and its components now that the new RoomListPanel is the default. Removed: LegacyRoomList, LegacyRoomListHeader, RoomSublist, ExtraTile, RoomTile (+ Subtitle/ CallSummary), RoomBreadcrumbs and RoomSearch, plus their styles and tests. LeftPanel collapses to the RoomListPanel-only path. The shared `contextMenuBelow` helper is relocated into RoomResultContextMenus (its only remaining consumer). * feat(room-list)!: remove the legacy RoomListStore The legacy sublist-based room list UI is gone, so the old `stores/room-list` store (Algorithm, sorters, filters, layout store, space watcher) has no remaining consumers. Delete the directory and its tests. MatrixChat.forgetRoom no longer calls the legacy `manualRoomUpdate`; the new room list store removes the room on the `AfterForgetRoom` dispatch that still fires. Drop the `mxRoomListStore`/`mxRoomListLayoutStore` globals and the now-dead test imports. * feat(room-list)!: remove the feature_new_room_list labs flag The new room list is now the only room list, so remove the feature_new_room_list labs flag and make its enabled behaviour unconditional everywhere it was gated: - LoggedInView: always use the resizable layout and NEW_ROOM_LIST_MIN_WIDTH; drop the collapsible/minimized legacy path. - SpaceStore: People and Favourites are dropped from metaSpaceOrder (per the long-standing TODO on the removed accessor). - MessagePreviewStore: stop appending thread replies to previews. - Settings, SidebarUserSettingsTab, PreferencesUserSettingsTab, QuickSettingsButton, SpacePanel, LandmarkNavigation: drop the flag reads and legacy branches. Update the tests that toggled the flag; the People/Favourites meta space tests covered behaviour that the flag (default on) already disabled. * feat(room-list)!: remove the dead legacy left-panel resizer LoggedInView still built the old `Resizer`/`CollapseDistributor` over an `lp-resizer` ResizeHandle and persisted `mx_lhs_size`. That handle is no longer rendered (the resizable layout is now driven by LeftResizablePanelView + ResizerViewModel, which persists its own state via RoomList.panelSize/RoomList.isPanelCollapsed), so the old resizer was inert dead code left over from the legacy room list. Remove createResizer/loadResizer/loadResizerPreferences, the _resizeContainer/resizeHandler refs, the ResizeHandle render, the mx_lhs_size handling and NEW_ROOM_LIST_MIN_WIDTH, plus the unit tests that exercised the mocked resizer. * feat(room-list)!: update i18n files * refactor(room-list): remove the now-unused collapseLhs state `collapseLhs` is write-only since the left panel no longer collapses: it was last read by LoggedInView's `shouldUseMinimizedUI`, removed with the feature_new_room_list flag. Drop it from MatrixChat's IState (and its assignments), collapsing the hide/show_left_panel handlers to just the `notifyLeftHandleResized()` call they still need, and from LoggedInView's IProps and the test props. * fix(room-list): instantiate message previewers lazily Removing the unused SettingsStore import from MessagePreviewStore (when the feature_new_room_list flag was dropped) changed module load order and exposed a latent circular dependency: ReactionEventPreview imports MessagePreviewStore, which eagerly did `new ReactionEventPreview()` at module-eval — so importing ReactionEventPreview first (as its unit test does) hit "ReactionEventPreview is not a constructor". Construct the previewers lazily on first use (cached) instead of at module load, so nothing dereferences a mid-evaluation module. Fixes ReactionEventPreview-test. * test(room-list): remove `feature_new_room_list` labs flag in e2e tests * chore: remove remaining `newRoomList` flag * chore: cleanup theme files * fix: restore the re-resizable TouchEvent polyfill * chore: remove usage of breadcrumbs settings in BreadcrumbStore * Revert "fix(room-list): instantiate message previewers lazily" This reverts commit 4e6eedfff0449c68a96c0470a4eb425b5aec5512. * chore: remove unused function in BreadCrumbStore * test: remove unused fuction of BreadcrumStore in tests * test: add tests for RoomResultContextMenu
87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
/*
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Copyright 2024 New Vector Ltd.
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Copyright 2020 The Matrix.org Foundation C.I.C.
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SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE files in the repository root for full details.
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*/
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.mx_NotificationBadge {
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&:not(.mx_NotificationBadge_visible) {
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display: none;
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}
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/* Badges are structured a bit weirdly to work around issues with non-monospace */
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/* font styles. The badge pill is actually a background div and the count floats */
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/* within that. For example: */
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/* ( 99+ ) <-- Rounded pill is a _bg class. */
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/* ^- The count is an element floating within that. */
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&.mx_NotificationBadge_visible {
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background-color: var(--cpd-color-icon-secondary);
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/* For enhanced visibility under contrast control */
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outline: 1px solid transparent;
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/* Create a flexbox to order the count a bit easier */
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display: flex;
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align-items: center;
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justify-content: center;
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/* These are the 3 background types */
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&.mx_NotificationBadge_dot {
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width: 8px;
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height: 8px;
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border-radius: 8px;
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background-color: var(--cpd-color-icon-primary);
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.mx_NotificationBadge_count {
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display: none;
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}
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/* Redundant sounding name, but a notification badge that indicates there is a regular,
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* non-highlight notification
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* The green colour only applies for notification dot: badges indicating the same notification
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* level are the standard grey.
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*/
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&.mx_NotificationBadge_level_notification {
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background-color: var(--cpd-color-icon-success-primary);
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}
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}
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/* Badges for highlight notifications. Style for notification level
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* badges is in _EventTile.scss because it applies only to notification
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* dots, not badges.
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*/
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&.mx_NotificationBadge_level_highlight {
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background-color: var(--cpd-color-icon-critical-primary);
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}
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& > svg {
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width: 16px;
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height: 16px;
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}
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&.mx_NotificationBadge_2char {
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width: $font-16px;
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height: $font-16px;
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border-radius: $font-16px;
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}
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&.mx_NotificationBadge_3char {
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width: $font-26px;
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height: $font-16px;
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border-radius: $font-16px;
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}
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/* The following is the floating badge */
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.mx_NotificationBadge_count {
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font-size: $font-10px;
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line-height: $font-14px;
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font-weight: var(--cpd-font-weight-semibold);
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color: var(--cpd-color-text-on-solid-primary);
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}
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}
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}
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