In summary this makes RoomTiles (and RoomAvatars) do more for themselves in terms of reacting individually to state changes in the js-sdk. Instead of force updating the entire room list for avatar changes and room name changes, do this in the RoomTile and RoomAvatar instead. This increases the number of listeners listening to the matrix client, but allows us to properly implement a shouldComponentUpdate for RoomTile (because the avatar, name and notification count are now in component state)
327 lines
12 KiB
JavaScript
327 lines
12 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2017 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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const React = require('react');
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const ReactDOM = require("react-dom");
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import PropTypes from 'prop-types';
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const classNames = require('classnames');
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import dis from '../../../dispatcher';
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const MatrixClientPeg = require('../../../MatrixClientPeg');
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import DMRoomMap from '../../../utils/DMRoomMap';
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const sdk = require('../../../index');
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const ContextualMenu = require('../../structures/ContextualMenu');
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const RoomNotifs = require('../../../RoomNotifs');
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const FormattingUtils = require('../../../utils/FormattingUtils');
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import AccessibleButton from '../elements/AccessibleButton';
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import ActiveRoomObserver from '../../../ActiveRoomObserver';
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import RoomViewStore from '../../../stores/RoomViewStore';
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module.exports = React.createClass({
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displayName: 'RoomTile',
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propTypes: {
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onClick: PropTypes.func,
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room: PropTypes.object.isRequired,
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collapsed: PropTypes.bool.isRequired,
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unread: PropTypes.bool.isRequired,
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highlight: PropTypes.bool.isRequired,
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// If true, apply mx_RoomTile_transparent class
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transparent: PropTypes.bool,
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isInvite: PropTypes.bool.isRequired,
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incomingCall: PropTypes.object,
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},
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getDefaultProps: function() {
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return {
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isDragging: false,
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};
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},
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getInitialState: function() {
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return ({
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hover: false,
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badgeHover: false,
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menuDisplayed: false,
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roomName: this.props.room.name,
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notifState: RoomNotifs.getRoomNotifsState(this.props.room.roomId),
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notificationCount: this.props.room.getUnreadNotificationCount(),
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selected: this.props.room.roomId === RoomViewStore.getRoomId(),
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});
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},
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_shouldShowNotifBadge: function() {
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const showBadgeInStates = [RoomNotifs.ALL_MESSAGES, RoomNotifs.ALL_MESSAGES_LOUD];
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return showBadgeInStates.indexOf(this.state.notifState) > -1;
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},
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_shouldShowMentionBadge: function() {
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return this.state.notifState != RoomNotifs.MUTE;
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},
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_isDirectMessageRoom: function(roomId) {
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const dmRooms = DMRoomMap.shared().getUserIdForRoomId(roomId);
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if (dmRooms) {
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return true;
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} else {
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return false;
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}
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},
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onRoomTimeline: function(ev, room) {
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if (room !== this.props.room) return;
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this.setState({
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notificationCount: this.props.room.getUnreadNotificationCount(),
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});
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},
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onRoomName: function(room) {
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if (room !== this.props.room) return;
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this.setState({
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roomName: this.props.room.name,
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});
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},
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onAccountData: function(accountDataEvent) {
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if (accountDataEvent.getType() == 'm.push_rules') {
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this.setState({
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notifState: RoomNotifs.getRoomNotifsState(this.props.room.roomId),
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});
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}
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},
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onAction: function(payload) {
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switch (payload.action) {
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// XXX: slight hack in order to zero the notification count when a room
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// is read. Ideally this state would be given to this via props (as we
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// do with `unread`). This is still better than forceUpdating the entire
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// RoomList when a room is read.
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case 'on_room_read':
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if (payload.roomId !== this.props.room.roomId) break;
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this.setState({
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notificationCount: this.props.room.getUnreadNotificationCount(),
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});
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break;
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}
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},
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_onActiveRoomChange: function() {
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this.setState({
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selected: this.props.room.roomId === RoomViewStore.getRoomId(),
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});
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},
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componentWillMount: function() {
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MatrixClientPeg.get().on("accountData", this.onAccountData);
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MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline);
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MatrixClientPeg.get().on("Room.name", this.onRoomName);
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ActiveRoomObserver.addListener(this.props.room.roomId, this._onActiveRoomChange);
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this.dispatcherRef = dis.register(this.onAction);
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},
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componentWillUnmount: function() {
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const cli = MatrixClientPeg.get();
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if (cli) {
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MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
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MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline);
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MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
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}
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ActiveRoomObserver.removeListener(this.props.room.roomId, this._onActiveRoomChange);
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dis.unregister(this.dispatcherRef);
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},
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// Do a simple shallow comparison of props and state to avoid unnecessary
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// renders. The assumption made here is that only state and props are used
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// in rendering this component and children.
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//
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// RoomList is frequently made to forceUpdate, so this decreases number of
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// RoomTile renderings.
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shouldComponentUpdate: function(newProps, newState) {
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if (Object.keys(newProps).some((k) => newProps[k] !== this.props[k])) {
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return true;
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}
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if (Object.keys(newState).some((k) => newState[k] !== this.state[k])) {
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return true;
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}
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return false;
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},
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onClick: function(ev) {
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if (this.props.onClick) {
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this.props.onClick(this.props.room.roomId, ev);
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}
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},
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onMouseEnter: function() {
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this.setState( { hover: true });
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this.badgeOnMouseEnter();
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},
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onMouseLeave: function() {
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this.setState( { hover: false });
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this.badgeOnMouseLeave();
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},
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badgeOnMouseEnter: function() {
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// Only allow non-guests to access the context menu
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// and only change it if it needs to change
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if (!MatrixClientPeg.get().isGuest() && !this.state.badgeHover) {
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this.setState( { badgeHover: true } );
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}
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},
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badgeOnMouseLeave: function() {
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this.setState( { badgeHover: false } );
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},
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onBadgeClicked: function(e) {
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// Only allow none guests to access the context menu
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if (!MatrixClientPeg.get().isGuest()) {
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// If the badge is clicked, then no longer show tooltip
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if (this.props.collapsed) {
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this.setState({ hover: false });
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}
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const RoomTileContextMenu = sdk.getComponent('context_menus.RoomTileContextMenu');
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const elementRect = e.target.getBoundingClientRect();
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// The window X and Y offsets are to adjust position when zoomed in to page
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const x = elementRect.right + window.pageXOffset + 3;
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const chevronOffset = 12;
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let y = (elementRect.top + (elementRect.height / 2) + window.pageYOffset);
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y = y - (chevronOffset + 8); // where 8 is half the height of the chevron
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const self = this;
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ContextualMenu.createMenu(RoomTileContextMenu, {
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chevronOffset: chevronOffset,
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left: x,
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top: y,
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room: this.props.room,
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onFinished: function() {
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self.setState({ menuDisplayed: false });
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self.props.refreshSubList();
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},
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});
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this.setState({ menuDisplayed: true });
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}
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// Prevent the RoomTile onClick event firing as well
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e.stopPropagation();
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},
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render: function() {
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const myUserId = MatrixClientPeg.get().credentials.userId;
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const me = this.props.room.currentState.members[myUserId];
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const notificationCount = this.state.notificationCount;
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// var highlightCount = this.props.room.getUnreadNotificationCount("highlight");
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const notifBadges = notificationCount > 0 && this._shouldShowNotifBadge();
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const mentionBadges = this.props.highlight && this._shouldShowMentionBadge();
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const badges = notifBadges || mentionBadges;
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const classes = classNames({
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'mx_RoomTile': true,
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'mx_RoomTile_selected': this.state.selected,
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'mx_RoomTile_unread': this.props.unread,
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'mx_RoomTile_unreadNotify': notifBadges,
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'mx_RoomTile_highlight': mentionBadges,
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'mx_RoomTile_invited': (me && me.membership == 'invite'),
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'mx_RoomTile_menuDisplayed': this.state.menuDisplayed,
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'mx_RoomTile_noBadges': !badges,
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'mx_RoomTile_transparent': this.props.transparent,
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});
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const avatarClasses = classNames({
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'mx_RoomTile_avatar': true,
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});
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const badgeClasses = classNames({
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'mx_RoomTile_badge': true,
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'mx_RoomTile_badgeButton': this.state.badgeHover || this.state.menuDisplayed,
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});
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let name = this.state.roomName;
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name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
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let badge;
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let badgeContent;
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if (this.state.badgeHover || this.state.menuDisplayed) {
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badgeContent = "\u00B7\u00B7\u00B7";
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} else if (badges) {
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const limitedCount = FormattingUtils.formatCount(notificationCount);
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badgeContent = notificationCount ? limitedCount : '!';
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} else {
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badgeContent = '\u200B';
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}
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badge = <div className={badgeClasses} onClick={this.onBadgeClicked}>{ badgeContent }</div>;
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const EmojiText = sdk.getComponent('elements.EmojiText');
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let label;
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let tooltip;
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if (!this.props.collapsed) {
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const nameClasses = classNames({
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'mx_RoomTile_name': true,
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'mx_RoomTile_invite': this.props.isInvite,
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'mx_RoomTile_badgeShown': badges || this.state.badgeHover || this.state.menuDisplayed,
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});
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if (this.state.selected) {
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const nameSelected = <EmojiText>{ name }</EmojiText>;
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label = <div title={name} className={nameClasses} dir="auto">{ nameSelected }</div>;
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} else {
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label = <EmojiText element="div" title={name} className={nameClasses} dir="auto">{ name }</EmojiText>;
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}
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} else if (this.state.hover) {
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const RoomTooltip = sdk.getComponent("rooms.RoomTooltip");
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tooltip = <RoomTooltip className="mx_RoomTile_tooltip" room={this.props.room} dir="auto" />;
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}
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//var incomingCallBox;
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//if (this.props.incomingCall) {
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// var IncomingCallBox = sdk.getComponent("voip.IncomingCallBox");
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// incomingCallBox = <IncomingCallBox incomingCall={ this.props.incomingCall }/>;
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//}
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const RoomAvatar = sdk.getComponent('avatars.RoomAvatar');
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let directMessageIndicator;
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if (this._isDirectMessageRoom(this.props.room.roomId)) {
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directMessageIndicator = <img src="img/icon_person.svg" className="mx_RoomTile_dm" width="11" height="13" alt="dm" />;
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}
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return <AccessibleButton className={classes} tabIndex="0" onClick={this.onClick} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
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<div className={avatarClasses}>
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<div className="mx_RoomTile_avatar_container">
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<RoomAvatar room={this.props.room} width={24} height={24} />
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{ directMessageIndicator }
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</div>
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</div>
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<div className="mx_RoomTile_nameContainer">
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{ label }
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{ badge }
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</div>
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{ /* { incomingCallBox } */ }
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{ tooltip }
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</AccessibleButton>;
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},
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});
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